3/6/2023 0 Comments Pine player expansion eqWe all joined together and became the Knights of the Cataclysm. The guild was a mix of TorilMUD players and some EverQuest players that included a friend of Tim’s. So we joined in with the launch of the Crushbone server on November 13, 2004, fifteen years ago today. But the team at SOE had a plan for launch that included bringing new servers online as the current ones filled up. We didn’t get there for the first round of servers. So a bunch of people from our guild… him and Chandigar and Pril and Oteb and a few others… got on board with playing EverQuest II at launch. He wanted to get in on the new game, and all the more so since he missed out on early EverQuest. He even passed me a write up somebody had done in beta. Tim though, he was listening to the reports on the new game. Not me however, I wasn’t feeling any sort of itch. So with an new EverQuest coming, it was natural for people to be looking into it. A lot of early EQ, from classes to the death mechanics, were rooted in TorilMUD. There was a strong tie between TorilMUD and EQ, with TorilMUD having been the home of a number of EQ devs, including Brad McQuaid, and having served as the basic template for EQ. But after getting to level cap and getting into a guild and doing zones regularly, word started to get around about EverQuest II. I dove back into that and for one last stretch it became my main game. TorilMUD revived itself, after having gone missing for a stretch, in early 2003 which got some of the people I knew back together. ![]() I had neither the time nor the inclination. I knew some people who played EQ or DAoC, but I wasn’t interested. I’d stopped playing EverQuest for a variety of reasons, gave my account to a friend who still played and was doing some multi-boxing (they never changed the password, so I checked back on that account and found all my chars deleted), and basically played single player games or online match-based games like Delta Force and Battlefield 1942. An ad for EQII from the August 2004 issue of Computer Gaming World
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